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Synth Preset Reference

This document provides a complete reference for all built-in synth presets, organized by category.

Overview

Relanote includes 80+ professionally designed synth presets covering:

  • Basic - Classic synths and 8-bit sounds
  • Piano - Acoustic and electric pianos
  • Bass - Various bass instruments
  • Brass - Trumpet, trombone, and sections
  • Leads - Synth lead sounds
  • Pads - Atmospheric sounds
  • Pluck - Percussive melodic instruments
  • Drums - Full drum kit with pitch envelopes
  • Percussion - Hand percussion instruments
  • Retro - Vintage and lo-fi sounds

Piano & Electric Piano

Acoustic Piano

PresetCharacterBest For
AcousticPianoWarm, naturalBallads, classical
BrightPianoClear, presentPop, rock
MellowPianoSoft, darkJazz, ambient
rela
synth AcousticPiano = {
  osc: (Sine |> mix 0.6) + (Triangle |> mix 0.25 |> octave 1) + (Sine |> mix 0.15 |> octave 2),
  env: envelope 0.005 0.4 0.3 0.8,
  filter: LowPass 5000 0.2
}

Electric Piano

PresetCharacterBest For
RhodesWarm, bell-likeJazz, R&B, neo-soul
WurlitzerGritty, bitingRock, funk
DXPianoBright, FM80s pop, fusion
ClavinetFunky, percussiveFunk, disco

Bass Instruments

PresetCharacterBest For
WoodBassWarm, uprightJazz, acoustic
ElectricBassPunchy, roundRock, pop
SynthBassFat, electronicEDM, synth-pop
SubBassDeep, sub-heavyHip-hop, dubstep
AcidBassSquelchy, resonantAcid house, techno
ReeseBassDetuned, wideDrum & bass, dubstep

Bass Design Tips

For punchy bass:
├── Use Saw + Square oscillators
├── Fast attack (< 20ms)
├── Low filter cutoff (200-600Hz)
└── Moderate resonance (0.4-0.6)

For sub bass:
├── Use pure Sine
├── Very low cutoff (< 200Hz)
├── Low resonance
└── Optional: add octave-down sine

Brass Instruments

PresetCharacterBest For
TrumpetBright, cuttingJazz, Latin, big band
MutedTrumpetSoft, nasalJazz, film noir
TromboneRich, warmJazz, orchestral
FrenchHornMellow, nobleOrchestral, film
BrassGeneric sectionPop, rock
BrassSectionWide, powerfulBig band, soul

Brass Envelope

Real brass has a characteristic "bloom":

Trumpet envelope:

│     ╱────────╲
│    ╱          ╲
│   ╱            ╲
│  ╱              ╲
│ ╱  A=80ms       R=200ms
└──────────────────→
   Slow attack for realism

Synth Leads

PresetCharacterBest For
LeadClassic, versatileAny genre
SuperSawHuge, detunedTrance, eurodance
HyperSawMassive, wideEDM, big room
SquareLeadHollow, punchyChiptune, retro
ResoLeadSquelchy, filteredAcid, techno
SoftLeadGentle, smoothAmbient, chill
OctaveLeadFull, octavedRock, metal

SuperSaw Anatomy

The iconic trance/EDM sound:

SuperSaw = 3 detuned saw waves

       -12 cents    center    +12 cents
           │          │          │
           ▼          ▼          ▼
       ┌──────┐   ┌──────┐   ┌──────┐
       │ Saw  │ + │ Saw  │ + │ Saw  │
       │ 0.33 │   │ 0.33 │   │ 0.34 │
       └──────┘   └──────┘   └──────┘
           │          │          │
           └──────────┴──────────┘


                  HUGE SOUND

Synth Pads

PresetCharacterBest For
SoftPadSimple, warmBackgrounds
WarmPadRich, envelopingAmbient
StringPadOrchestralFilm, classical
ChoirPadVocal, etherealNew age, ambient
GlassPadCrystalline, brightElectronic
DarkPadDeep, ominousCinematic, horror
SweepPadMoving, filteredEDM, progressive

Pad Envelope Tips

Slow attack for pads:

│           ╱──────────────╲
│          ╱                ╲
│         ╱                  ╲
│        ╱                    ╲
│       ╱  A=0.5-1.0s          R=1.0-2.0s
└───────────────────────────────→
    Creates smooth, ambient feel

Pluck Instruments

PresetCharacterBest For
PluckGeneric, brightArpeggios
PluckBassPunchy, lowBass lines
PluckLeadArticulateMelodies
MarimbaWoody, mellowWorld, jazz
VibraphoneBell-like, sustainJazz, chill
XylophoneBright, percussiveClassical
KalimbaThumb pianoAfrican, ambient
HarpPlucked stringsClassical, new age

Drum Kit

Kick Drums

PresetCharacterBest For
KickBasic, simpleGeneral use
DeepKickSub-heavyHip-hop, R&B
PunchyKickAttack-focusedRock, EDM
SubKickUltra lowBass music
HardKickAggressiveMetal, hardcore
SoftKickGentleJazz, acoustic
rela
; DeepKick with pitch envelope
synth DeepKick = {
  osc: Sine,
  env: envelope 0.001 0.15 0.0 0.1,
  pitch_env: (150, 40, 0.08)  ; 150Hz → 40Hz in 80ms
}

Snare Drums

PresetCharacterBest For
SnareBasicGeneral use
TightSnareShort, punchyFunk, rock
FatSnareBig, roomyHip-hop, pop
CrispSnareBright, snappyElectronic
RimShotSharp, crackLatin, funk
SideStickSubtle, clickJazz, ballads

Hi-Hats

PresetCharacterBest For
HiHatBasic closedGeneral use
ClosedHatTight, shortDance
OpenHiHatSizzle, longRock, jazz
PedalHatMedium, footJazz
TightHatVery shortElectronic

Toms

PresetPitch RangeBest For
TomBasicGeneral use
HighTomHighFills
MidTomMidFills
FloorTomLowAccents, fills
LowTomVery lowTribal, cinematic

Cymbals

PresetCharacterBest For
CrashCymbalBright, explosiveAccents
RideCymbalSustained, pingJazz, rock
RideBellBell-likeLatin, jazz
SplashCymbalQuick, brightFills
ChinaCymbalTrashy, exoticRock, metal

Percussion

PresetCharacterBest For
HandClapSnappyPop, dance
CowbellPitched, metallicLatin, disco
ShakerRhythmic noiseLatin, acoustic
TambourineJinglyPop, rock
CongaDeep, tonalLatin
BongoHigher, tonalLatin, jazz
TimbaleBright, sharpLatin
WoodBlockClicky, pitchedClassical, Latin
ClavesShort, highLatin

Retro / Lo-Fi

PresetCharacterBest For
LoFiPianoFiltered, warmLo-fi hip-hop
VintageOrganClassic drawbarGospel, rock
RetroSynth80s, punchySynthwave
TapeBassWarm, saturatedLo-fi
VHSPadDetuned, warblyVaporwave, lo-fi

8-bit / Chiptune

PresetCharacterBest For
ChiptuneSquare waveRetro games
Chip8bitPure squareNES style
NESClassic Nintendo8-bit covers
GameBoyNarrow pulseGB style
Kick8bitSquare kickChiptune
Snare8bitNoise snareChiptune
HiHat8bitNoise hatChiptune

Usage Examples

Full Song Arrangement

rela
scale Major = { R, M2, M3, P4, P5, M6, M7 }

let song = section "Pop Song" {
  part "Lead" {
    | <5> <6> <5> <3> | ++ | <1> <2> <3> <1> |
  } |> voice Rhodes |> volume 0.8

  part "Pad" {
    | [<1> <3> <5>]:1 | ++ | [<4> <6> <8>]:1 |
  } |> voice WarmPad |> volume 0.5

  part "Bass" {
    | <1> - <1> <5> | ++ | <4> - <4> <1> |
  } |> voice ElectricBass |> volume 0.7

  part "Drums" {
    | R - R - | ++ | R - R R |
  } |> voice PunchyKick

  part "HiHat" {
    | R R R R | ++ | R R R R |
  } |> voice ClosedHat |> volume 0.4
}

compose([song])

Layered Sound

rela
; Layer multiple synths for richness
let layered_pad = | [<1> <3> <5>]:1 |

let layer1 = layered_pad |> voice WarmPad |> volume 0.5
let layer2 = layered_pad |> voice StringPad |> volume 0.3
let layer3 = layered_pad |> voice GlassPad |> volume 0.2 |> octave 1

compose([layer1, layer2, layer3])

Released under the MIT License.